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GAZE

MOBILE APPLICATION

HYBRID

PRODUCT DESIGNER

CCA

IMMERSIVE

THEME

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For the Love of Space

Gaze

Interactive application that encourages "out of syllabus" learning through immersive visuals

For the Love of Space
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GAZE

WELCOME  WELCOME  WELCOME  WELCOME  WELCOME  WELC | FOR THE LOVE OF SPACE  | FOR THE LOVE OF SPACE  | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | 

FOR THE LOVE OF SPACE

Interactive application that encourages "out of syllabus" learning through immersive visuals

"I want to be an Astronaut when I grow up"

Every child is exposed to the novel experiences of the outside world that intrigue them to their fullest. From the wild and marine creatures deep down in the oceans, to the stars and planets high up in the sky.

But what next?
When they enter schools and institutions, they touch base on these topics but provide absolutely no experiential or heavy knowledge about these subjects that could possibly become a potential unique career choice when they grow up.

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Gaze

Interactive application that encourages "out of syllabus" learning through immersive visuals and innovative technology

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An Immersive Learning application that helps your child learn beyond books

How might we encourage “Out of syllabus” subjects and provide imprinted experiences that help kids build early career hobbies by learning and exploring through an interactive medium

ROLE

Research
UX/UI
App Design

TOOLS

Figma

Illustrator

Photoshop

TEAM

Mentor :

Shawn Sprockett

DURATION

3 weeks

GAZE

GAZE

An Immersive learning application that helps a child learn beyond books

ROLE

Research
UI/UX
App Design

TOOLS

Figma

Illustrator

Photoshop

TEAM

Mentor :

Shawn

Sprockett

DURATION

3 weeks

Opportunity area

Gaze intends to encourage “out of syllabus” learning for kids, so as to develop a keen curiosity of unique domains through interactive learning and technologies to elevate their experience
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Goal of this app

Explore topics beyond books

Encourage and introduce unique career interests

Imbibe early learning and exploring

Exploratory Topics

Series of exploratory topics that attract the young audience in its simplest form but can eventually bloom into a prospectus career choice

Competitive Analysis

UX: Intuitive navigation, Smooth animations

     Features: Encyclopedia, Interactive elements, 3D view, Sound, Gallery

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Competitive Analysis

UX: Intuitive navigation, Smooth animations

Features: Encyclopedia, Interactive elements, 3D view, Sound, Gallery

  • - Minimal visual language
    - Dark BG makes color stand out
    - Simple line iconography 
    - 3D Display mode

  • - Kid friendly characters
    - Dark BG
    - Doesn't cater to all audience
    - Easy navigation

  • - Intuitive animations
    - Real graphics
    - Encyclopedia
    - Merchandise and quotes

  • - 3D Graphics
    - Real time viewing
    - Personlaise view points

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Target Audience

12

Students

Primary Audience

20

Parents

Secondary Audience

6

Schools

Secondary Audience

Insights

Intuitive Elements

Younger audience like to have constant interaction with the elements on the screen

Moving Images

Moving images were attractive and generated more interest for our audience than static images

Real Imagery

Real imagery attracted both our primary and the secondary audience as it detailed authenticity of the learning material and gave more precise details

User Control

Both the audience prefer a sort of a control over the application in terms of what they learn as well as how they use the application wisely

Introducing the power of Intuitive learning through moving images and Augmented Reality to educate kids through theme based learnings.

Monthly Subscription
Monthly subscription model that introduces new themes every month.

Mixed Media learning
Provide physical resources and provide mixed media interactions through the application

Reward system
Providing a reward strategy that unlocks themes can become an incentive for the users to entail monthly usage

Unique Selling Point

New theme launch every month

Unique career possible topics

Personalized dashboards

New technologies introduced

Brand Values

This product focuses on two main audiences that attracts a varied set of values. Thus, a combination of those values can create a systemic product that can enable a good user experience to all.

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Feature Brainstorm

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Information Architecture

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User flow

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Moodboard and Visuals

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Brand Values
This product focuses on two main audiences that attracts a varied set of values. Thus, a combination of those values can create a systemic product that can enable a good user experience to all.
Information
Architecture
User Flow
Wireframes
Visual Inspirations
Style Guide
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Theme of the Month

Introducing the theme of the month that gives a gist of what to expect before they commit to the application. Every month a new theme is released and they can be accessed inside the app

Parent login

Parents get a login access for this application and have parental control over certain settings on the application

Personal Dashboard

Kids dashboard to access profile, change themes, navigate to games and activities and attempt a daily challenge

TAKEAWAYS

A narrative in the product can benefit audience to understand better and gain more value out of it. Especially interactive learning portals could leverage storytelling to attract the younger audience

Storytelling enhances experience

As I focused on making my screens look immersive, I realized they are mostly based on ones perception and the state of mind. Especially for kids, immersive is a concept still novel. Their main attraction is to large scale moving images

Immersive is a feeling

Less is more

Making interactive learning is always a fascinating breakthrough. But there is a limit to interactions that add value to a product, especially when targeting an audience that explores technology and can get easily distracted from the main intention

FUTURE STEPS

B2B pitch idea

Digital learning brands are already breaking norms of traditional in-school learning and thus can inculcate this idea of out of syllabus topics

Explore mixed media interactions

Explore physical elements with app to make an interactive mixed media learning for active kids

Validate Parental setup

Work more on leveraging parental control and updates to track child's progress

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