Design that humanizes the experience.
Kriti Gohil - Senior Product Designer currently shaping the infrastructure of TechOps at American Airlines with a Master's in Interaction Design from California College of the Arts, San Francisco.
Interactive application that encourages "out of syllabus" learning through immersive visuals.

Reach out for detailed Case study
SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

Gaze: Immersive Learning Application
Interactive application that encourages "out of syllabus" learning through immersive visuals.

Tracker: Parts tracking and Receiving
Tracking and Receiving application for aircraft maintenance parts moving across warehouses.

Streamlining {Ultimatix} Applications
SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

KoolSkools E-Learning
Client: 3 Minds Digital
Encouraging online learning through intuitive features and peer collaboration

Analyze and Breakdown [Brief]

Analyzing given data and curating questions to determine criteria's for the research phase

[Diving into Research]
Travel is a fun and exciting activity for people. It is estimated that over 95% of people travel at least once a year.
82% of people planning to travel for leisure or business, say they are worried about travel-related problems. That includes 55% with worries over high prices, 35% over long waits, 29% over canceled or disrupted plans, 28% over hard-to-find availability and 23% over poor customer service.
Secondary Research [What]
Breaking down each phase of discovering, planning and booking


Primary Research [What]

Young, busy people need to find a simple way to plan how to balance their limited travel budget and time all in one spot because having to access many different online sources takes more time than they have available for travel planning.

Conclusion
People travel alone or in groups of 2–4.
People prefer to visit new destinations rather than to go to the places they have already explored.
With hundreds of travel resources online it is easy for a person to be overwhelmed with options to make a decision.
Due to the lack of time, making the most out of a trip is a goal of every traveler.
People like to share their travel experiences with friends and offer recommendations.

Insights
[Business Strategy]
Introducing the power of Intuitive learning through moving images and Augmented Reality to educate kids through theme based learnings.
Monthly Subscription
Monthly subscription model that introduces new themes every month.
Mixed Media learning
Provide physical resources and provide mixed media interactions through the application
Reward system
Providing a reward strategy that unlocks themes can to incentivize the users to entail monthly usage
Unique Selling Point
New theme launch every month
Unique career possible topics
Personalized dashboards
New technologies introduced
Brand Values
This product focuses on two main audiences that attracts a varied set of values. Thus, a combination of those values can create a systemic product that can enable a good user experience to all.

Feature Brainstorm [Diverge < Converge]

Information Architecture

User Flow

Type and color

Final UI

Theme of the Month
Introducing the theme of the month that gives a gist of what to expect before they commit to the application. Every month a new theme is released and they can be accessed inside the app
Parental login and controls
Parents get a login access for this application and have parental control over certain settings on the application
Personal Dashboard
Kids dashboard to access profile, change themes, navigate to games and activities and attempt a daily challenge





Takeaway
Storytelling enhances experience
A narrative in the product can benefit audience to understand better and gain more value out of it. Especially interactive learning portals could leverage storytelling to attract the younger audience
Immersive is a feeling
As I focused on making my screens look immersive, I realized they are mostly based on ones perception and the state of mind. Especially for kids, immersive is a concept still novel. Their main attraction is to large scale moving images
Less is more
Making interactive learning is always a fascinating breakthrough. But there is a limit to interactions that add value to a product, especially when targeting an audience that explores technology and can get easily distracted from the main intention
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