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Design that humanizes the experience.

Kriti Gohil - Senior Product Designer currently shaping the infrastructure  of TechOps at American Airlines with a Master's in Interaction Design from California College of the Arts, San Francisco.

Interactive application that encourages "out of syllabus" learning through immersive visuals.

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Reach out for detailed Case study

SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE |
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Gaze: Immersive Learning Application

Interactive application that encourages "out of syllabus" learning through immersive visuals.

FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE |
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Tracker: Parts tracking and Receiving

Tracking and Receiving application for aircraft maintenance parts moving across warehouses.

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Streamlining {Ultimatix} Applications

SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

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KoolSkools E-Learning

Client: 3 Minds Digital

Encouraging online learning through intuitive features and peer collaboration

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Analyze and Breakdown [Brief]

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Analyzing given data and curating questions to determine criteria's for the research phase

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[Diving into Research]

Travel is a fun and exciting activity for people. It is estimated that over 95% of people travel at least once a year.

82% of people planning to travel for leisure or business, say they are worried about travel-related problems. That includes 55% with worries over high prices, 35% over long waits, 29% over canceled or disrupted plans, 28% over hard-to-find availability and 23% over poor customer service.

Secondary Research [What]

Breaking down each phase of discovering, planning and booking

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Primary Research [What]

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Young, busy people need to find a simple way to plan how to balance their limited travel budget and time all in one spot because having to access many different online sources takes more time than they have available for travel planning.

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Conclusion

People travel alone or in groups of 2–4.

People prefer to visit new destinations rather than to go to the places they have already explored.

With hundreds of travel resources online it is easy for a person to be overwhelmed with options to make a decision.

Due to the lack of time, making the most out of a trip is a goal of every traveler.

People like to share their travel experiences with friends and offer recommendations.

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Insights

[Business Strategy]

Introducing the power of Intuitive learning through moving images and Augmented Reality to educate kids through theme based learnings.

Monthly Subscription
Monthly subscription model that introduces new themes every month.

Mixed Media learning
Provide physical resources and provide mixed media interactions through the application

Reward system
Providing a reward strategy that unlocks themes can to incentivize the users to entail monthly usage

Unique Selling Point

New theme launch every month

Unique career possible topics

Personalized dashboards

New technologies introduced

Brand Values

This product focuses on two main audiences that attracts a varied set of values. Thus, a combination of those values can create a systemic product that can enable a good user experience to all.

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Feature Brainstorm [Diverge < Converge]

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Information Architecture 

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User Flow 

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Type and color

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Final UI

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Theme of the Month

Introducing the theme of the month that gives a gist of what to expect before they commit to the application. Every month a new theme is released and they can be accessed inside the app

Parental login and controls

Parents get a login access for this application and have parental control over certain settings on the application

Personal Dashboard

Kids dashboard to access profile, change themes, navigate to games and activities and attempt a daily challenge

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Takeaway

Storytelling enhances experience

A narrative in the product can benefit audience to understand better and gain more value out of it. Especially interactive learning portals could leverage storytelling to attract the younger audience

Immersive is a feeling

As I focused on making my screens look immersive, I realized they are mostly based on ones perception and the state of mind. Especially for kids, immersive is a concept still novel. Their main attraction is to large scale moving images

Less is more

Making interactive learning is always a fascinating breakthrough. But there is a limit to interactions that add value to a product, especially when targeting an audience that explores technology and can get easily distracted from the main intention

About 

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Teel Travel
Interactive application that encourages "out of syllabus" learning through immersive visuals

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