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Design that humanizes the experience.

Kriti Gohil - Senior Product Designer currently shaping the infrastructure  of TechOps at American Airlines with a Master's in Interaction Design from California College of the Arts, San Francisco.

Interactive application that encourages "out of syllabus" learning through immersive visuals.

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Reach out for detailed Case study

SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE |
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Gaze: Immersive Learning Application

Interactive application that encourages "out of syllabus" learning through immersive visuals.

FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE | FOR THE LOVE OF SPACE |
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Tracker: Parts tracking and Receiving

Tracking and Receiving application for aircraft maintenance parts moving across warehouses.

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Streamlining {Ultimatix} Applications

SaaS Enterprise applications such as Appraisal Portal, Salary Application, Search bar database research, Login page redesign along with training sessions.

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KoolSkools E-Learning

Client: 3 Minds Digital

Encouraging online learning through intuitive features and peer collaboration

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I want to be an Astronaut when I grow up [Challenge]

Every child is exposed to the novel experiences of the outside world that intrigue them to their fullest. From the wild and marine creatures deep down in the oceans, to the stars and planets high up in the sky.

 

But what next? When they enter schools and institutions, they touch base on these topics but provide absolutely no experiential or heavy knowledge about these subjects that could possibly become a potential unique career choice when they grow up.

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[Opportunity Area]

Gaze intends to encourage “out of syllabus” learning for kids, so as to develop a keen curiosity of unique domains through interactive learning and technologies to elevate their experience

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Goal of the app [Aim]

Explore topics beyond books

Encourage and introduce unique career interests

Imbibe early learning and exploring

Exploratory Topics [Research]

Series of exploratory topics that attract the young audience in its simplest form but can eventually bloom into a prospectus career choice

[Competitive Analysis]

UX: Intuitive navigation, Smooth animations

Features: Encyclopedia, Interactive elements, 3D view, Sound, Gallery

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[Target Audience Study]

Persona building and analysis with 3 target groups to identify how can we merge and find patterns​

12

Students

Primary Audience

20

Parents

Secondary Audience

6

Schools

Secondary Audience

Insights

Intuitive Elements

Younger audience like to have constant interaction with the elements on the screen

Moving Images

Moving images were attractive and generated more interest for our audience than static images

Real Imagery

Real imagery attracted both  audience groups as it details authenticity of the material and gave more precise details

User Control

Both the audience prefer control of the application in terms of what they learn as well as how they use the application wisely

[Business Strategy]

Introducing the power of Intuitive learning through moving images and Augmented Reality to educate kids through theme based learnings.

Monthly Subscription
Monthly subscription model that introduces new themes every month.

Mixed Media learning
Provide physical resources and provide mixed media interactions through the application

Reward system
Providing a reward strategy that unlocks themes can to incentivize the users to entail monthly usage

[Unique Selling Point]

New theme launch every month

Unique career possible topics

Personalized dashboards

New technologies introduced

[Brand Values]

This product focuses on two main audiences that attracts a varied set of values. Thus, a combination of those values can create a systemic product that can enable a good user experience to all.

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Feature Brainstorm [Diverge < Converge]

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[Information Architecture]

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[User Flow]

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Type and color

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[Final UI]

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Theme of the Month

Introducing the theme of the month that gives a gist of what to expect before they commit to the application. Every month a new theme is released and they can be accessed inside the app

Parental login and controls

Parents get a login access for this application and have parental control over certain settings on the application

Personal Dashboard

Kids dashboard to access profile, change themes, navigate to games and activities and attempt a daily challenge

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[Takeaway

Storytelling enhances experience

A narrative in the product can benefit audience to understand better and gain more value out of it. Especially interactive learning portals could leverage storytelling to attract the younger audience

Immersive is a feeling

As I focused on making my screens look immersive, I realized they are mostly based on ones perception and the state of mind. Especially for kids, immersive is a concept still novel. Their main attraction is to large scale moving images

Less is more

Making interactive learning is always a fascinating breakthrough. But there is a limit to interactions that add value to a product, especially when targeting an audience that explores technology and can get easily distracted from the main intention

About 

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Gaze - For the Love of Space

Interactive application that encourages "out of syllabus" learning through immersive visuals

   Solo UI/UX Designer   
   Immersive Visuals   
   Mobile App   

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